Touch of Fatigue
Necromancy
Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 round/level
Saving Throw: Fortitude negates; see text
Spell Resistance: Yes
Spell Points: 1
You channel negative energy through your touch, fatiguing the target.
You must succeed on a touch attack to strike a target. The subject is immediately fatigued for the spell’s duration unless it succeeds on a Fortitude save. If the subject is already under the influence of this spell (or fatigued for another reason) when the spell is cast, it is instead exhausted. This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell’s duration expires.
Augment: This spell can be augmented in one or both of the following ways:
If you spend 2 additional spell points, instead of becoming fatigued on a failed save and suffering no effect on a successful save, the subject of the spell is exhausted on a failed save and fatigued on a successful save.
If you spend 2 additional spell points, the spell’s range becomes “Close (25 ft. + 5 ft./2 levels)”, and its target entry is replaced by an “Effect: Ray” entry.