Telekinesis

Transmutation
Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./ level)
Target or Targets: One or more objects or creatures with a total weight of 250 lb. or less
Duration: Instantaneous
Saving Throw: Will negates or Will negates (object); see text
Spell Resistance: Yes or Yes (object); see text
Spell Points: 7

You telekinetically hurl objects at your enemies - or hurl your foe himself.

You can hurl one object or creature per caster level, each of which can be hurled a maximum distance of 10 feet per caster level. Each object or creature to be thrown must be within the spell’s range and each can be no more than 10 feet away from another one.

You must succeed on ranged attack rolls (one per creature or object thrown) to hit the target of the hurled items, applying your key ability modifier to the attack roll instead of your Dexterity modifier. (Hitting a specific square requires an attack roll vs. an AC of 5. See the rules for throwing splashing weapons for guidelines.) Hurled weapons deal their standard damage (your Strength bonus does not apply; arrows or bolts deal damage as daggers of their size when used in this manner). Other objects deal damage ranging from 1 point per 25 pounds of weight (for less dangerous objects such as an empty barrel) to 1d6 points per 25 pounds of weight (for hard, dense objects such as a boulder).

You never take nonproficiency penalties on your attack rolls when using this spell to use an object as a weapon.

Creatures are allowed Will saves (and spell resistance) to negate the effect, as are those whose held possessions are targeted by this spell.

If you use this spell to hurl a creature against a solid surface, it takes damage as if it had fallen 10 feet (1d6 points).

Augment: For every additional spell point you spend, the weight limit of the target or targets increases by 25 pounds.