Sunburst
Evocation [Light]
Level: Sor/Wiz 8, Sun 8
Components: V, S
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 80-ft.-radius burst OR Effect: Ray
Duration: Instantaneous
Saving Throw: Reflex partial; see text
Spell Resistance: Yes
Spell Points: 15
You evoke forth a silent, searing radiance.
This spell has two separate functions: Sunglobe and Sunbeam.
Sunglobe: This form of the spell affects a 80’ radius burst, stretching out from a point you select. Undead creatures and oozes within the burst take 15d6 points of damage and are blinded, other creatures take 6d6 points of damage and are blinded.
A successful Reflex save negates the blindness and reduces the damage by half.
Sunglobe dispels any darkness spells within its area unless more spell points were spent on the darkness spell than on the Sunburst spell.
Sunbeam: This form of the spell is a ray. Undead creatures and oozes struck by the ray take 15d6 points of damage and are blinded, other creatures take 6d6 points of damage and are blinded.
A successful Reflex save reduces the duration of the blindness to 1d4 rounds.
A creature that is harmed by or takes penalties from sunlight or bright light takes double damage from Sunburst.
Augment: For every additional spell point you spend, the damage against undead creatures and oozes increases by 1d6. The damage against other creatures is unaffected.