Summon Nature's Ally
Conjuration (Summoning)
Level: Plant 3, Ranger 3
Components: V, S
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One summoned fey or related creature
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
Spell Points: 5
A devout guardian of nature appears.
This spell summons one satyr (without pipes) to aid in attacking your enemies. The creature appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. As a free action, you can mentally direct it not to attack, to attack particular enemies, or to perform other actions. The creature acts normally on the last round of the spell’s duration and dissipates at the end of its turn.
Augment: You can augment the spell in one or two of the following ways:
If you spend 2 additional spell points, you can instead summon a unicorn.
If you spend 4 additional spell points, you can instead summon a satyr with pipes, or a nixie.
If you spend 6 additional spell points, you can instead summon a pixie, with no special arrows.
If you spend 8 additional spell points, you can instead summon a pixie with sleep arrows.
If you spend 12 additional spell points, you can instead summon a grig with a fiddle, a pixie with sleep and memory loss arrows, or a celestial charger.
If you spend 4 additional spell points, you can cast this spell as a standard action.