Shield Self

Necromancy
Level: Blackguard 3
Components:
Casting Time
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 round
Saving Throw: Fortitude negates
Spell Resistance: Yes
Spell Points: 5

Your magic forces wounds that should be yours on to those around you.

You take only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage while the spell is in effect. The amount of damage not taken by the warded creature is taken by the subject, up to a maximum of 25 points. After reaching that maximum, you begin suffering the full effects of your wounds again.

Forms of harm that do not involve hit points, such as charm effects, temporary ability damage, level draining, and death effects, are not affected. If you suffer a reduction of hit points from a lowered Constitution score, the reduction is not split with you because it is not hit point damage. When the spell ends, subsequent damage is no longer divided between the subject and you, but damage already split is not reassigned to you.

Augment: For every additional spell point you spend, the maximum amount of damage that can be deflected by this spell increases by 5.