Reincarnate

Necromancy (Healing)
Level: Chaos 4
Components: V, S
Casting Time: 1 minute
Range: Touch
Target: Dead creature touched
Duration: Instantaneous
Saving Throw: None; see text
Spell Resistance: Yes (harmless)
Spell Points: 7; XP; see text

“This body is finished. But I can create a new one.”

You restore life to a deceased creature by creating a new body for it. You can raise a creature that has been dead for no longer than one week. In addition, the subject’s soul must be free and willing to return. If the subject’s soul is not willing to return, the spell does not work; therefore, a subject that wants to return receives no saving throw.

Since the dead creature is returning in a new body, all physical ills and afflictions are repaired (including ability damage, ability drain, as well as normal disease and poison, but not curses or magical diseases). The condition of the remains is not a factor. So long as some small portion of the creature’s body still exists, it can be reincarnated, but the portion receiving the spell must have been part of the creature’s body at the time of death. The magic of the spell creates an entirely new body (of an age category equal to that of the subject’s previous body) for the soul to inhabit from the natural elements at hand. The new body may be of a race different from the creature’s original. This process takes 1 hour to complete. When the body is ready, the subject is reincarnated. A reincarnated creature has a number of hit points equal to its current Hit Dice. None of the dead creature’s equipment or possessions are affected in any way by this spell.

Coming back from the dead is an ordeal. The subject of the spell loses one level (or 1 Hit Die) when it is raised, just as if it had lost a level or a Hit Die to an energy-draining creature. If the subject is 1st level, it loses 2 points of Constitution instead (if this would reduce its Con to 0 or less, it can’t be raised). This level/HD loss or Constitution loss cannot be repaired by any means (if the character’s race changes, determine its ability score changes first). A character who died with unused spell points comes back with 50% of them (rounded down, minimum 0). The potential spell point loss for losing a level won’t come in until the next time the raised character replenishes his spell points.

A creature who has been turned into an undead creature or killed by a death effect can’t be raised by this spell. Constructs, elementals, outsiders, and undead creatures can’t be raised. The spell cannot bring back a creature that has died of old age.

To determine the race of the creature’s new body, roll on the Reincarnate table.

Whatever the result, a Reincarnate spell can never result in a creature’s level adjustment or number of hit dice (aside from level loss, see above) changing.

Table: Reincarnate
d% Incarnation
 ≤ 5 Caster’s race
6-10 Target’s choice (other than old race)
11-40 Same as old race
41-50 Related race (GM’s adjucation)
51-60 Decidedly unrelated race (GM’s adjucation)
61-90 Roll randomly among races in the setting
91+ GM’s choice

To determine the ability scores of a reincarnated creature, eliminate its old racial adjustments to ability scores, and add the racial adjustments of its new race (including mental ability scores). The reincarnated creature gains all abilities associated with its new form, including forms of movement and speeds, natural armor, natural attacks, extraordinary abilities, and the like, but it doesn’t automatically speak the language of the new form.

If the subject’s race changes, it hereafter ages as a creature of its new race. For example, an orc that reached middle age just before being reincarnated as an elf ages from that point as any other elf that just reached middle age (even if the character’s absolute age would not even place it as an adult for naturally born elves). For venerable creatures, reroll the maximum age according to its new race.

Augment: This spell can be augmented in one or more of the following ways:

  1. If you spend 2 additional spell points and 500 additional XP, the creature can have been dead no longer than 10 years per caster level rather than one week.

  2. If you spend an additional spell point and 250 additional XP, a spellcaster being raised does not lose any spell points as part of returning from the dead.

  3. If you spend an additional spell point and 250 additional XP, curses and magical diseases are cured as part of the subject returning from the dead.

  4. If you spend 2 additional spell points and 250 additional XP, you can reincarnate someone killed by a death effect.

  5. If you spend 8 additional spell points and 4000 additional XP, the subject of the spell does not lose a level or points of constitution (other than due to a change in the subject’s race) when it is reincarnated.

Experience Cost: 200XP.