Refuge

Conjuration (Teleportation)
Level: Sor/Wiz 7
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Object touched
Duration: Permanent until discharged
Saving Throw: None
Spell Resistance: No
Spell Points: 13, XP

“I call this a panic button. Use it wisely.”

You create powerful magic in some specially prepared object. This object contains the power to instantly transport its possessor across any distance within the same plane to a location determined by you at the time of casting. You must be familiar with the location. Once the item is transmuted, you must give it willingly to a creature and at the same time inform it of a command word to be spoken when the item is used. To make use of the item, the subject speaks the command word at the same time that it rends or breaks the item (a standard action). When this is done, the individual and all objects it is wearing and carrying (to a maximum of the character’s heavy load) are instantly transported to the chosen location. No other creatures are affected (aside from a familiar that is touching the subject).

You can alter the spell when casting it so that it transports you to within 10 feet of the possessor of the item when it is broken and the command word spoken. You will have a general idea of the location and situation of the item possessor at the time the refuge spell is discharged, but once you decide to alter the spell in this fashion, you have no choice whether or not to be transported.

Experience cost: 300XP.

Augment: For every 2 additional spell points you spend, another creature that is touching the subject of the teleportation is affected. If more creatures are touching the subject than the augment allows, determine randomly who comes along.