Ray of Enfeeblement

Necromancy
Level: Death 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: 1 min./level
Saving Throw: None
Spell Resistance: Yes
Spell Points: 1

A coruscating ray springs from your hand.

You must succeed on a ranged touch attack to strike a target with the ray. The subject takes a penalty to Strength equal to 1d6 (the penalty from multiple castings of this spell does not stack, it overlaps). The subject’s Strength score cannot drop below 1 due to this spell alone.

Augment: You can augment the spell in one or both of the following ways:

  1. For every 2 additional spell points you spend, the strength penalty inflicted by the ray increases by 1.

  2. If you spend an additional 2 spell points, you inflict a dexterity penalty rather than a strength penalty.