Pyrotechnics
Transmutation [Fire]
Level: Fire 2, Evoker 2
Components: V, S
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Target: One fire source, up to a 20-ft. cube
Duration: 1d4+1 rounds, or 1d4+1 rounds after creatures leave the smoke cloud, or instantaneous; see text
Saving Throw: Will negates, Fortitude negates, or Reflex half; see text
Spell Resistance: Yes, or No; see text
Spell Points: 3
The last words of the verbal component are obscured as the fire screams into a life of its own.
Pyrotechnics turns a fire into a burst of blinding fireworks, a thick cloud of choking smoke, or a violent explosion, depending on the version you choose.
Fireworks: The fireworks are a flashing, fiery, momentary burst of glowing, colored aerial lights. This effect causes creatures within the bright or shadowy illumination radius of the fire source to become blinded for 1d4+1 rounds. Spell resistance or a successful Will save prevents blindness.
Smoke Cloud: A writhing stream of smoke billows out from the source, forming a choking cloud. The cloud spreads 20 feet in all directions and lasts for 1 round per caster level. All sight, even darkvision, is ineffective in or through the cloud. All within the cloud take -4 penalties to Strength and Dexterity (Fortitude negates). These effects last for 1d4+1 rounds after the cloud dissipates or after the creature leaves the area of the cloud. Spell resistance does not apply.
Explosion: The fire explodes, dealing 3d8 points of damage to everyone within the bright illumination radius of the fire source. Spell resistance applies. A successful Reflex save halves the damage.
Magical darkness does not change the illumination radius of fire sources for the purposes of this spell. Lanterns and similarly half-covered objects that shed light due to fire count as a fire source.
Augment: For every additional spell point you spend on the Explosion version of the spell, the explosion deals an additional die (d8) of damage.