Precognition
Divination
Level: Diviner 7
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Saving Throw: None; see text
Duration: 1 round/level or until discharged; see text
Spell Points: 13
“How can tactics be wielded against powers such as these?”
Immediately after casting this spell, and then at the start of your turn on every round of the spell’s duration, you may select one creature you can see (or are otherwise aware of in your presence) as a free action. You gain a glimpse of that creature’s immediate future. You can ask the GM (or whoever may be in control of that creature’s actions) what actions that creature is likely to take on its next turn. He must answer to the best of his ability given the current situation, but he is not under an obligation to not change his mind should the creature’s situation change.
If you select a creature that is also under the influence of Precognition, the spell yields no information and you must roll a Will save (using this spell’s save DC) or be Stunned for one round as the spell attempts to rapidly compensate for the respective insights you have into the fabric of time.
Augment: For every 2 additional spell points you spend, you can select an additional creature whose actions you wish to predict. This is done as part of the same free action.