Poison
Conjuration (creation)
Level: Blackguard 3, Evil 3, Trickery 3, Vermin 3
Components: V, S
Casting Time: 1 standard action
Range: 0 ft.
Effect: One dose of poison
Duration: 10 min./level (D)
Saving Throw: None; see text
Spell Resistance: No
Spell Points 5
“They call it evil. Pah! I call it efficient.”
You create one dose of nonmagical poison. Unless you supply a vial or other suitable container, the poison is released immediately (inhaled poisons are released into the air in your space, contact poisons are placed on some object within reach, and injury poisons must be immediately applied to a weapon or other implement). The poison is stored or applied as part of casting the spell. At the end of the spell’s duration, all poison you have created disappears. Poisons that have been delivered but have yet to deal their secondary damage when the spell expires do not deal their secondary damage. Penalties the poison may have inflicted do not disappear, however.
The dose of poison you create can be any poison with a market value of 300GP or less.
Rather than the normal save DCs for spells, use the poison’s save DC.
Augment: For every additional spell point you spend, the value of the poison you can create increases by 300GP.