Plant Growth
Transmutation
Level: Plant 3, Ranger 3, Sun 3
Components: V, S
Casting Time: 1 standard action
Range: See text
Target or Area: See text
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Spell Points: 5
Nature can sometimes be reasoned with.
Plant growth has different effects depending on the version chosen.
Overgrowth: This effect causes normal vegetation within long range (400 feet + 40 feet per caster level) to become thick and overgrown. The plants entwine to form a thicket or jungle that creatures must hack or force a way through. Speed drops to 5 feet, or 10 feet for Large or larger creatures. The area must have brush and trees in it for this spell to take effect.
At your option, the area can be a 100-foot-radius circle, a 150-foot-radius semicircle, or a 200-foot-radius quarter circle.
You may designate places within the area that are not affected.
Prune Growth: This version causes normal vegetation within long range (400 feet + 40 feet per level) to shrink to about one-third of their normal size, becoming untangled and less bushy. The affected vegetation appears to have been carefully pruned and trimmed.
At your option, the area can be a 100-foot-radius circle, a 150-foot-radius semicircle, or a 200-foot-radius quarter-circle.
You may designate places within the area that are not affected.
Enrichment: This version targets normal plants within a range of one-half mile, raising their potential productivity over the course of the following to one-third above normal.
Stunt Growth: This version targets normal plants within a range of one-half mile, reducing their potential productivity over the course of the following year to one-third below normal.