Nondetection

Abjuration
Level: Assassin 3, Abjurer 3, Bard 3, Ranger 3, Trickery 3
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: One creature; or one object touched of up to 100 lb./level
Duration: 1 hour/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: No
Spell Points: 5

“If you knew as much about magic as I do, you’d worry about your privacy too.”

The subject of the spell gains protection from being located by most divination (scrying) effects, such as the Scrying spell or a crystal ball. (If a divination (scrying) effect does not say it bypasses this spell, it doesn’t.)

If a divination (scrying) effect is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast the nondetection spell. If the caster level check fails, the scrying attempt fails (if the divination is targeted on the subject) or fails to perceive the subject (if the divination is targeted on a nearby location, object, or person).

If appropriate, roll the saving throw against the divination (scrying) spell before the caster level check. If the saving throw is successful, the creature that fails the saving throw realizes something is amiss (as described under Saving Throws), but not necessarily that it have been scryed on. If the saving throw fails, it does not realize anything is happening, even if the diviner fails his caster level check.

If the scrying attempt fails, the diviner does not know the reason.

Augment: For every additional spell point you spend, the caster level check DC the would-be diviner has to succeed on increases by 1.