Magic Weapon
Transmutation
Level: Blackguard 1, Paladin 1, Ranger 1, Sor/Wiz 1, War 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One weapon or fifty projectiles (all of which must be in contact with each other at the time of casting)
Duration: 1 min/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
Spell Points: 1
The metal shines for a moment, and then returns to normal.
This spell gives a weapon a +1 enhancement bonus on attack and damage rolls.
Alternatively, you can affect as many as fifty arrows, bolts, or bullets. The projectiles must be of the same kind, and they have to be together (in the same quiver or other container). Projectiles, but not thrown weapons, lose their transmutation when used. (Treat shuriken as projectiles, rather than as thrown weapons, for the purpose of this spell.)
This spell can affect a natural weapon.
Augment: You can Augment the spell in one or more of the following ways:
If you spend 4 additional spell points, the enhancement bonus increases to +2.
If you spend 9 additional spell points, the enhancement bonus increases to +3.
If you spend 13 additional spell points, the enhancement bonus increases to +4.
If you spend 17 additional spell points, the enhancement bonus increases to +5.
If you spend 2 additional spell points, the spell’s duration increases to 1 hour/level.