Mage Fist

Transmutation
Level: Force Specialization 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One object or one creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes (object)
Spell Points: 3

With a contemptuous flick of the mage’s hand, the guard’s feet went out from under him.

You apply an instantaneous telekinetic force to perform a simple maneuver, such as one that might be performed with a club.

The force can perform a bull rush, a disarm, or a trip. It can also perform strength checks to break objects. When used to attack a creature or object directly, it deals damage as a club.

Resolve these maneuvers as normal, except that you use your caster level in place of your base attack bonus (for disarm attempts and attacks), you use your key ability modifier in place of your Strength modifier or Dexterity modifier. The maneuvers don’t provoke attacks of opportunity (except as normal for casting a spell), and a failed attempt doesn’t allow a reactive attempt by the target (such as normally allowed on disarm or trip attempts). Rather than using your own size modifier, the force is treated as a medium-sized creature.

No save is allowed against these attempts, but spell resistance and opposed checks apply normally.

Augment: For every 4 additional spell points you spend, the force is treated as a creature one size category larger, to a maximum of colossal.