Gust of Wind
Evocation [Air]
Level: Air 2, Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: 60 ft.
Effect: Line-shaped gust of severe wind emanating out from you to the extreme of the range
Duration: Instantaneous
Saving Throw: Special; see text
Spell Resistance: Yes
Spell Points: 3
Your opponent is sent flying backwards through the air.
This spell creates a severe blast of air (approximately 50 mph) that originates from you, affecting all creatures in its path.
A creature caught in the blast of wind must make a strength check or be knocked backwards. The DC for the strength check is equal to the spell’s save DC. For every size category the creature is above medium, it gains a +4 bonus on the strength check. For every size category the creature is below medium, it suffers a -4 penalty on the strength check. Flying creatures suffer a -8 penalty on the strength check (in addition to the modifiers for size, above).
If the creature succeeds on the strength check, it suffers no ill effect. If the creature fails, it is knocked prone, and is pushed back 5 feet for every 2 by which it failed to meet the DC.
A gust of wind can’t move a creature beyond the limit of its range. If the movement caused by the gust of wind causes the creature to collide with a solid object, the creature takes 3d6 points of nonlethal damage.
The force of the gust automatically extinguishes candles, torches, and similar unprotected flames. It causes protected flames, such as those of lanterns, to dance wildly and has a 50% chance to extinguish those lights.
In addition to the effects noted, a gust of wind can do anything that a sudden blast of wind would be expected to do. It can create a stinging spray of sand or dust, fan a large fire, overturn delicate awnings or hangings, heel over a small boat, and blow gases or vapors to the edge of its range.
Augment: For every additional spell point you spend, this wind speed increases by 5 mph.
Augment: For every additional spell point you spend, you may attack an additional target within range as part of the full-round action.