Genesis
Conjuration (Creation)
Level: Sor/Wiz 9
Components: V
Casting Time: One week (8 hours/day)
Range: 180 ft.; see text
Effect: A demiplane coterminous with the Astral Plane, centered on your location
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Spell Points: 17, XP
As you begin casting the spell, you can’t help but wonder if this shouldn’t qualify you for godhood.
You create a finite plane with limited access: a demiplane. Demiplanes created by this spell are very small, very minor planes. This spell works only when cast while you are on the Astral Plane. The casting of this spell creates a local density fluctuation that precipitates the creation of a demiplane. The fledgling plane grows in radius at a rate of 1 foot per day to an initial maximum radius of 180 feet as it rapidly draws substance from the surrounding astral ectoplasm. Once your demiplane is created, you can travel to it using Plane Shift, Gate or some other spell or permanent link that you arrange for separately.
You determine the environment within the demiplane when you cast genesis, reflecting most any desire you can visualize. You determine factors such as atmosphere, water, temperature, and the general shape of the terrain. This spell cannot create life (including vegetation), nor can it create construction (such as buildings, roads, wells, dungeons, and so forth). You must add these details in some other fashion if you desire. You can’t create lingering magical effects with this spell; you have to add those separately, if desired. Similarly, you can’t create a demiplane out of esoteric material, such as silver or uranium; you’re limited to stone and dirt.
You can’t manipulate the time trait on your demiplane; its time trait is as the Material Plane. Its size trait is determined by the limitations of this spell. If you have a divine rank of 1 or higher, you can select any Morphic Traits, otherwise you are limited to creating alterable morphic planes.
Once your demiplane reaches 180 feet in radius, you can cast this spell again to gradually add another 180 feet of radius to it, and so on.
Experience Cost: 1,000 XP.