Faerie Fire
Evocation [Light]
Level: Fire 1
Components: V, S
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: Creatures and objects within a 5-ft.-radius burst
Duration: 1 min./level (D)
Saving Throw: None
Spell Resistance: Yes
Spell Points: 1
A pale glow surrounds the subjects.
All creatures within the burst are outlined, and shed light as candles. Outlined creatures do not benefit from the concealment normally provided by darkness (though a magical darkness effect functions normally if more spell points were spent on the darkness effect than on the Faerie Fire spell), Blur, invisibility, or similar effects. The light is too dim to have any special effect on undead or dark-dwelling creatures vulnerable to light. The faerie fire can be blue, green, or violet, according to your choice at the time of casting. The faerie fire does not cause any harm to the objects or creatures thus outlined.
Augment: This spell can be augmented in one or both of the following ways:
For every additional spell point you spend, you can create an additional 5’ radius burst of Faerie Fire to erupt somewhere within range. The bursts need not be adjacent to one another.
If you spend 4 additional spell points, creatures subjected to the burst must make a successful Will saving throw or lose their Dexterity bonus to AC for 1d4+1 rounds due to disorientation. This is in addition to the dust’s normal effects.