Energy Arrow
Evocation [see text]
Level: Sor/Wiz 3
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Fifty projectiles, all of which must be in contact with each other at the time of casting
Duration: 10 min./level
Saving Throw: None
Spell Resistance: No
Spell Points: 5
You hand the ranger back his quiver, its contents glowing with magical energy.
You turn ammunition (such as arrows, bolts, shuriken, or stones) into magical projectiles. Each piece of ammunition gains the benefit of one of the following enhancements: Flaming, Frost or Shock. You choose the energy type at the time of casting. Multiple castings of this spell do not stack, even if different enhancements are selected - if you cast the spell a second time on a projectile before the spell’s duration expires, the previous casting is overridden with respect to that projectile. This allows the ammunition to bypass damage reduction as if they were magic weapons, but they do not actually gain an enhancement bonus (unless, of course, they are fired from a magical missile weapon).
This spell’s descriptor matches the type of energy you imbue the projectiles with.
Augment: If you spend 4 additional spell points, you can instead select from one of the following enhancements: Flaming Burst, Icy Burst, and Shocking Burst.