Cure Minor Wounds
Necromancy (Healing)
Level: Cleric 1, Paladin 1
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes
Spell Points: 1
“I have done what I can, for now. In time, he will recover.”
When laying your hand upon a living creature, you channel positive energy that cures 2 points of damage.
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.
Augment: For every additional spell point you spend, the spell cures an additional 2 points of damage.
Special: Clerics and Paladins automatically know this spell. They need not select it as one of their spells known.