Astral Trap
Conjuration (Teleportation)
Level: Planes 3
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One creature
Duration: 1 round/level (D); see text
Saving Throw: Will negates; see text
Spell Resistance: Yes
Spell Points: 5
A rip to the Astral Plane opens next to the creature, pulling it in.
The subject is (safely) teleported to a random location on the Astral Plane unless it succeeds on a Will save. It reappears when the duration of this spell expires, in the same orientation and condition as before.
In each round of the spell’s duration, it can attempt a Will save as a full-round action. Success allows the subject to return. The subject can act normally on its next turn after this spell ends.
If the subject is capable of planar travel, he can use those abilities normally. Traveling out of the trap in this way ends the
If the space from which the subject departed is occupied upon his return, he appears in the closest unoccupied space, still in his original orientation. Determine the closest space randomly if necessary.
Augment: For every 2 additional spell points you spend, the spell can target an additional creature within range.